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10iii) No additional time outs given if in sudden death. iv) Time outs are cumulative for the overtime periods. v) Exceptions: Applies only to the divisions where backcourt pressure is prohibited. 1. 10-second count will resume from the last counted second before timeout was called. 2. Once the ball has advanced to the frontcourt, the ball may enter the backcourt, but the %u201cno backcourt rule%u201d does not apply after the initial crossing of half court. 3. Hoop Height a) 10 feet for all ages/divisions 4. Backcourt Pressure a) Backcourt pressure is prohibited for the boys and girls 3rd/4th grade divisions. b) Backcourt pressure is allowed for 5th grade boys and girls only when the lead is < 25 points. c) When backcourt press is prohibited, i) Game official(s) will give two (2) warnings to the defensive team for violation and thereafter a technical will be accessed for each violation ii) Once the ball has advanced to the frontcourt, the ball may enter the backcourt, but the %u201cno backcourt rule%u201d does not apply after the initial crossing of half court. 5. Shot Clock a) Shot Clock is permitted from grades 9th to 12th for Boy%u2019s and Girl%u2019s Divisions at the discretion of the coaches, provided that a shot clock is available. b) A Head coach, anytime during the game, can request the shot clock be turned on. c) Once the shot clock is functional, it remains on throughout the remainder of the game, including any overtimes or sudden death. d) Boy%u2019s 9th to 12th grade divisions have a 35 second shot clock. e) Girls 9th to 12th grade divisions have a 30 second shot clock and no 10-second backcourt rule f) Shot clock reset parameters will follow the NFHS/CIF rules for boys and girls. 6. Personal & Team Fouls a) Players are ejected from the game on the fifth (5th) personal foul. b) Bonus fouls (1 + 1) apply on the seventh (7th) team foul for each half. c) On the tenth (10th) team foul per half, bonus foul shots are automatic two (2) free throw shots. d) All Technical Fouls are Personal Fouls with the exception of uniform and jewelry violations 7. Playing Time Requirements a) Players are required to play each half. b) If a player arrives late, his or her participation will be at the coach%u2019s discretion. c) The Grade Level Division Coordinator/Court Commissioner must be advised if the player is held out because of disciplinary reason(s). d) Non-compliance will result in game forfeiture. e) Scorekeepers will keep track of players playing each half by marking it on the score sheets. 8. Jewelry / Wearable Technology / Hair Accessories / Medical & Religious Objects a) Absolutely no wearing of jewelry or wearable technology during the game (example: rings, earrings, studs, bracelets, necklaces, etc. or any other items that could potentially cause injury to the player wearing them or to other players) as per NFHS/CIF guidelines. b) Hair accessories guidelines will also follow the NFHS/CIF rules.

